A collaboration with George Mason University / Mason Game & Technology Academy (MGTA).

Junior Biz. Summer Program

Experience the journey of Entrepreneurship through a program that uses STEM/STEAM principles, hands-on activity and technology/media, challenging students to solve real-world problems. This Summer program teaches students how to think entrepreneurially, developing the mindset and skillset that will be invaluable throughout the student’s education and career.

“E” in Me = E for Entrepreneur

Entrepreneurship isn’t just about starting companies, it’s also about developing 21st Century learning skills (an essential competence all students need to have in today’s interconnected world of globalized enterprise). We created the Jr. Biz. Program on the premise that there’s an entrepreneur in every kid…

JR BIZ Entrepreneurship

(ages 9-14)

Our Summer program introduces students to the fundamentals of the entrepreneurial process.  We use STEM/STEAM principles to ignite and develop students’ interest and confidence in Entrepreneurship.  In collaboration with George Mason University / Mason Game & Technology Academy (MGTA), Out Of Blocks will take students to and through an Entrepreneurship journey, developing students’ critical thinking, problem-solving, communication, and collaboration skills through a fun and engaging way.

Each section of this class is divided into beginning (ages 9-10), intermediate (ages 11-12), and advanced (ages 13-14) students. Each group works on skill- and age-appropriate assignments so that each student will be challenged.

Check back frequently to see our 2020-2021 summer schedule. 


Course Description

This course will jump-start and nurture the next generation of entrepreneurs and innovators. 

Sparking their creativity through invention team challenges, the students work in groups or individually to generate new or cultivate existing business ideas.

As junior inventors, the students will undertake team challenges as they brainstorm how to solve problems using everyday objects.  Through imagination and creative play, students will engage in interactive group games to identify problems, generate creative solutions, calculate risks, tackle setbacks, and build confidence, leadership skills, and perseverance.

Students will

  • design prototypes,
  • conduct market research,
  • develop a business plan, and
  • pitch their ideas or solutions to their peers. 

At the end of the program, students will be equipped with the resources to expand and build upon their ideas, and foundations of vital 21st-century skill sets that they will use to bring their ideas and passions to life.

Get in Touch 

Do you have questions about the “E” in Me Program?